﻿/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Common{

   
import Box2D.Common.*;
import Box2D.Common.Math.*;


/// A 2D column vector.

public class b2Color
{

   public function b2Color(rr:Number, gg:Number, bb:Number){
      _r = uint(255 * b2Math.b2Clamp(rr, 0.0, 1.0));
      _g = uint(255 * b2Math.b2Clamp(gg, 0.0, 1.0));
      _b = uint(255 * b2Math.b2Clamp(bb, 0.0, 1.0));
   }
   
   public function Set(rr:Number, gg:Number, bb:Number):void{
      _r = uint(255 * b2Math.b2Clamp(rr, 0.0, 1.0));
      _g = uint(255 * b2Math.b2Clamp(gg, 0.0, 1.0));
      _b = uint(255 * b2Math.b2Clamp(bb, 0.0, 1.0));
   }
   
   // R
   public function set r(rr:Number) : void{
      _r = uint(255 * b2Math.b2Clamp(rr, 0.0, 1.0));
   }
   // G
   public function set g(gg:Number) : void{
      _g = uint(255 * b2Math.b2Clamp(gg, 0.0, 1.0));
   }
   // B
   public function set b(bb:Number) : void{
      _b = uint(255 * b2Math.b2Clamp(bb, 0.0, 1.0));
   }
   
   // Color
   public function get color() : uint{
      return (_r) | (_g << 8) | (_b << 16);
   }
   
   private var _r:uint = 0;
   private var _g:uint = 0;
   private var _b:uint = 0;

};

}